
Different ingredients provide varying benefits to different characteristics of the finished object. Players may assemble actions out of any legal combination of stanzas their character knows.Ĭomponents for crafting can come from the corpses of killed animals or from hidden resource deposits scattered throughout Atys. Each stanza defines one of the action's effects, costs, or usage restrictions.

At later levels, these are also split, allowing higher level characters to specialize.Īll player actions are built of components called stanzas. After level 20, points are accumulated in either "offensive magic" or "defensive magic", and attack spells will add points to the former, while healing spells add to the latter category. For instance, a starting character casting spells will acquire points in the skill called "magic". Skill system Įach character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts (killing enemies with a sword for fighting, assembling jewelry for crafting, etc.) Each level gained in one of these fields awards the character 10 skill points that can be spent on new abilities specific to that field, on general character improvements, or simply saved.Īs a character progresses in levels, the skills become more refined. Ryzom offers a scenario editor that lets players design their own areas that can be uploaded and played on the official server. Computer controlled entities ('mobs') display complex behaviors, and animals will, for example, graze in herds or hunt in packs.

The game world is complex modeled, incorporating realistic effects like changing weather and seasons. Instead of character classes, it has a unique system for character abilities that allows players to construct custom actions like spells or attacks in detail.
